![]() All characters in the beginning will have the "basic kits" of each class so that they can perform the essential objectives only. The abilities that the player can buy for their character are either "universal" (abilities that the player will be able to use regardless of their class during a mission) and class-specific (abilities that the player can use only when they are in that class). Players can customize their loadouts and buy special abilities with experience points, which are earned by completing objectives. Medium or light body types are recommended for this class. They are the only class that can spot hidden landmines. They can hack computers to complete certain Mission Objectives and can also disguise themselves as the enemy. Operatives: Operatives are the spies of Brink.They are the only class that can buff their own health or self-resurrect themselves when downed. ![]() They also have special health buffs they can dispense to their teammates, such as improving their teammates' metabolism (how fast they heal on the battlefield) or temporarily boosting their sprint speed. Medics: Medics revive downed teammates and buff their teammates' health.Heavy or medium body types are recommended for this class. They can also upgrade the weapons and body armor of themselves and their teammates, and plant hidden landmines and turrets. Engineers must also disarm enemy explosives and landmines. Engineers: The Engineer is concerned primarily with building, repairing, and upgrading things on the battlefield.Heavy or medium body types are recommended for this class (see "Body Types" below). With the proper abilities equipped and utilized (Scavenger), they are the only class that have access to a potentially unlimited supply of ammunition. Soldiers can also throw damaging speciality grenades, such as molotov cocktails, flashbang, and plant satchel charges similar to C4. They are also in charge of resupplying their teammates with ammo. Soldiers: Soldiers are primarily concerned with destroying important objects with explosives.Similar class systems could also be found Splash Damage's previous titles Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars. There are four character classes: Soldier, Medic, Engineer, and Operative. SMART automatically mimics adaptive parkour, similar to Prototype. By holding down the SMART button, a player will automatically clear obstacles without the need of complex button input from the player, like in Mirror's Edge. By noting a player's position and predicting what they are trying to do, the system automatically navigates complex environments without interaction. Splash Damage developed the SMART (Smooth Movement Across Random Terrain) System. Two Resistance characters in the docks area, looking out to The Ark The PC version of Brink became free-to-play on 22 August 2017. As of 2012, Brink had sold over 2.5 million copies and generated around $120–140 million in revenue. The game received mixed or average reviews but was commercially successful. Online multiplayer servers hold up to 16 players players can play cooperatively or competitively, or against artificially-intelligent bots. Brink is a first-person shooter with a strong focus on parkour-style movement. It runs on id Tech 4 and has an updated rendering framework with improved support for multiple CPU cores. īrink has Steamworks integration, including Valve Anti-Cheat. In Brink, two factions, Resistance and Security, battle in a once- utopian city called The Ark, a floating city above the waters of a flooded Earth. Brink (stylized as BRINK) is a first-person shooter video game developed by Splash Damage and published by Bethesda Softworks for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2011.
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